What rule syntax can I use to destroy (or exempt from forwarding) objects that reach conquest but have no pixel data?
Thanks.
What rule syntax can I use to destroy (or exempt from forwarding) objects that reach conquest but have no pixel data?
Thanks.
Hi,
Many possibilities, but something like this would work:
[lua]
ImportConverter0 = if not Data:GetImage(0) then script('destroy') end
Marcel
Thanks Marcel for your response.
Is there a trick that does not involve lua, e.g a converter?
Hi,
if you an older version you might use e.g.
ImportConverter0 = ifempty "%VRows"; destroy
Marcel
Thanks again Marcel.
I am using Version 1.4.19 alpha.
Will give it a try.
I succeeded by using BitsStored attribute.
Thanks Marcel for pointing me in the right direction.
Don’t have an account yet? Register yourself now and be a part of our community!